![]() It can take several re-tries to work out the best way to prevent falling off, which wouldn’t be such a bad thing but for the fact that you have to repeat the level from the start to do so. Fall off four or five times and it's game over. Every time one of your team is knocked off the train (and you’d be surprised how many ways it can happen), your Battle Gauge, a pooled resource, is depleted. What really makes this level stick in the mind is just how frustratingly broken gameplay is. And the end-of-level boss, Red-Eye, a gigantic sand-burrowing worm, although impressive, is hardly noteworthy considering you’ve seen it all before in Tremors and, more precisely, Dune. Furious gunfights against hundreds of enemies, turrets and helicopters are nothing unusual in this, or indeed numerous other games. ![]() Around an hour in length, it’s typical of the game’s other chapters.
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